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From C.A.R.S

Hyper
Rig 2.0

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ABOUT

C.A.R.S
C
haracter Auto Rig System
Complete Auto Rig System

To provide the Automated Solutions, where 
Speed, Quality & Consistency are main factors
And Artist can focus on creative work rather than technical issues.
Final is never final in the VFX / Animation Industry.
To bring completeness to Rigging Automation may not be always possible as technology evaluation happens continually

but
'A Journey towards completeness in automation'
drives me to look at all possible options
'To develop Complete Rigging & Pipeline solutions'

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Features
Documentation
as_HyperRig 1.0

HyperRig 2.0
Features

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Intuitive 
(Easy To Use)
Just Drag & Drop The Nodes
  • as_Hand
  • as_Spine
  • as_FkChain
  • as_BirdWing
  • as_QuadForeLeg
  • as_BirdFeathers
  • as_DynamicChain

Designed in such a way that it's very easy to use.. Just drag and drop the nodes and connect or use the previous templates which are exported to library

Quickly
Edit
Edit Node Properties As Needed
  • as_Arm
  • as_Tongue3
  • as_Neck
  • as_Eyes
  • as_EasyBird
  • as_StretchNSquash
  • as_StretchEasy

Quickly edit the properties of each node and save it as a template if needed for future use cases. There are enough options to produce the customized rigs..

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Complete
Online Documentation
Quickly Refer To 
Any Doc Right Away From
HyperRig UI

Every tool is documented in such a way that each option is covered with proper illustrations. 

Everything
At One Place
Get Any Tool Quickly From The UI

Everything related to rigging can be at one place. So Rigger don't need to go to another interface to complete the given rigging tasks. The design includes all utility tools and dedicated / character specific tools 

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Export & Import The Node Network
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Re-Use the node network

Quickly Export the node network to reuse (for future use) the current layout and import the required layout at any time for different needs

Context Menu
(Right Click Options)
Get Any Node From Right Click 

Right Click anywhere on the editor and get the required node. Quickly add new nodes and search option will be available soon..

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Drag & Drop The Selected Nodes
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Just Drag & Drop ..

Quickly drag and drop selected nodes and start making connections using connection pipes /ports

Event Handlers
Event Handling is real Fun

Click, Drag and Many other events like socket selections can trigger certain actions.. User interaction can be much more intuitive..

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Undo & Redo Support
Undo.. Redo.. & Do As You Like
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Most of the actions on the node editor can be compatible with Undo & Redo.. 

Custom Ports &
Pipe Connections
Enjoy Connecting..

Make connections with visual reference.. A visual node network for a visual auto rigging system

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Build & Rebuild
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Build & Rebuild As Many Times As Needed

Now changing joints placement is much easier with re-build option. Skin Transfer can happen in place.

Transfer of correctives will be available soon

Advanced Rig QC Check
(Vast MoCap Library)
One Click To QC Check..

Check the rig using advanced QC System where you can use different MoCap animations to check the rig. Use walk cycle / other animations which has extreme poses. And quickly make play-blasts for rig approval.

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For All as_EasyTools :
Documentation

Hyper Fast Modular Auto Rigger
Advanced Auto Quad Rigger
Advanced Auto Snake Rigger
Advanced Auto Mouth Rigger
For Advanced Stretchy Ctrls
Advanced Auto Skinning System
Advanced Auto Bird Rigger
Advanced Auto Biped Rigger
For Advanced Deform Ctrls
For Multiple Constraints At A Time

More 
Details

Hyper Rig 1.0
 

EasyTools Doc

My
Showcases

Showcases
Documentation -Sphinx & Google Docs
NodeEditor - Custom Node Graph For HyperRigs
Auto Joints Placement
as_EasyExp - Advanced Auto Mouth Rigger
My Show Reels -All Reels At One Place
GitLab & Git - Workflow
asNode - For Node (MetaClass) Based Auto Rigging
as_EasyRig - Advanced Biped Auto Rigger
as_DeformEasy - For Additional Easy Deform Ctrls
Life sketching is my favourite hobby. Whenever I get some free time, I will be drawing life mainly pose sketches which reflect emotions also sometimes.
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